In tactical situations, the adversary and the operational force face each other directly and both sides try to win the fight.
Fire and tactical training in the past did not take into account the 1-to-1 interaction between individuals.
The firefight was over when the plate dropped. In reality, highly dynamic situations arise.
If a perpetrator armed with a knife stands in front of a police officer and leaps at him in an ambush-like manner, he will have covered the distance of 7 meters faster than the police officer will have drawn his service weapon and defended himself. The result is loss of life. (21 Foot Rule)
The interaction between two people is always an ultimate decision, as both use all their intelligence, physical strength and other skills to decide it positively in their favor.
For operational forces, there is a need for a toolbox of various aids (force equalizers), which make it possible to maintain the initiative and be able to act in any situation.
At the same time, they need a bunch of experience on how to proceed in extreme situations. The training of intuition, situational awareness and decision-making is paramount.
This experience can only be obtained through practice.
The responsibility is clear: we must stop pretending that operational forces are well prepared for reality after shooting at static paper targets. Only highly dynamic training can remotely even ensure that operational forces are prepared for the life-threatening micro-scenarios (e.g., rampage in schools and friend/foe detection in public places; dealing with suicide bombers wearing fake explosive vests).
In this regard, the training must be much more challenging than the real missions. If this principle is not in place, this increases the likelihood that operational forces, who are confronted with extreme situations more than once, will develop post-traumatic stress disorder.
At the shooting range, the hearing protection is put on, the shooting glasses are put on and the magazine is loaded with ammunition.
And in reality? Reality is cruel. Reality is chaos.
How does one actually have to react when faced with an armed perpetrator and one's weapon fails?
What if you have to reload, but the enemy charges into your position?
What if you shoot at the enemy, but because he is wearing a protective vest, the hits have no effect?
What if you run into each other awkwardly because you just turned the corner?
Do you rather stand still and hit with your first shot, thus incapacitating your opponent, but you will probably be hit yourself? Or do you take cover beforehand, risking escape and being ambushed while searching?
What if you have to choose between 3 people whom to save?
What if you are wounded yourself but the area is not yet secured?
Force-on-Force is designed to teach those who bring the evil fear of darkness, alertness and help to endure even in difficult hours.
It sends shivers down your spine when your own hits have no effect on the opponent because he is wearing a protective vest.
Force-on-force training in augmented reality is intended to show the comical, unclear, surprising and, above all, dangerous situations that can arise in urban operations, without merely presenting tattered single images.
Force-on-force is king of tactical training and at the same time must be our minimum standard. Anticipating how another person will react to one's actions in tactical situations saves lives in the field because it discourages being too risky, but it also discourages being too cautious and creates valuable and, most importantly, credible experience that can be called upon in the real world.
What are potential FOF XR scenarios?
In percentage terms, during an operation, the majority of the time you are not maximally prepared for an attack.
For example, no one has checked the closet, but the perpetrator is hiding in it with a 30 cm kitchen knife.
Force-on-Force is designed to sharpen the senses and educate for quick decision making, precision and self-discipline.
Basics:
- Hide-and-seek (opponent is ready to use violence)
- Surprise opponent (corners, doors, windows, up and down stairs)
- Attack by supposedly harmless objects
- Encounter, escape and search (for opponent)
- Low-Light / No-Light / Night Vision / Thermal Imaging
- Low-light / No-Light / Night Vision / Thermal Image with obstacles
- No-Shock Exercise
Advanced:
- Stopping a vehicle in its path of approach to emergency responders
- Dealing with suicide bombers (lethal approach and non-lethal approach)
- Failed entry attempt (Breach Fail).
- Blind use of firearms (by opponents)
- Loss of own firearm
- No ammunition remaining on self
- Friend / foe detection in public places
- Green on Blue
- Own wounding or injury with active opponent
- Terror scenarios with medium to heavy armed opponents with own preparation
- Terror scenarios with medium to heavily armed opponents without own preparation
- Lone Wolf in public
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Feedback belt that gives electrical impulses on enemy hits.
Ballistic shield that can protect from fire in augmented reality.
Breacher door to practice the process of blasting, opening with Halligan tool, etc.
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